Held The Door Achievement in Overwatch: Origins Edition
Held The Door
15Win Junkenstein's Revenge on Legendary difficulty.
How to unlock Held The Door
General Tips:
- For Medium with no damage to the door - Focus on Zomniks and tires, then heroes and Zombadiers.
- For hard - Focus on heroes, then Zombadiers, then tires and Zomniks.
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- Use the fodder to quickly recharge your ultimate when necessary.
- Communication is key. Talk to your teammates if you want any chance. Call out strategies, tire locations and when you need help or health.
- Study the map and learn the enemy movements and patterns. There are 3 "sides", and enemy behaviors will almost always be similar.
General Strategy:
There will be 4 total members on your team, and each person is allowed to use 1 unique hero. You'll want to select the players and heroes of your team based on skill and experience with those heroes.
Heroes:- McCree - McCree will focus on the left hand side stairs and walkway since he can see the entire map, which is important. Since McCree has the highest damage ultimate, he will focus on bosses as they spawn.
- Hanzo - Hanzo will take the right side of the map; mostly focusing on enemies spawning out of the gate. He will use his ultimates to help damage bosses when necessary and cause a general area of affect attack at the same time against the other smaller enemies. Hanzo's ultimate ability is to cause great damage with headshots, so this player should focus on that when possible as well.
- Soldier 76 - Solider 76 is in charge of the middle alley and the left side part of the water. He can help support Hanzo on the right, and should try to drop health whenever necessary. Because he doesn't cause much damage, his focus will be using his gun and ultimate to kill smaller enemies and taking out Zombadiers when bosses are active.
- Ana - Ana is absolute crucial to strategy, she needs good aim and timing. She will also be the hero that must communicate the most. She will tend to stick near the middle, so she has a good view of all the other players. Her role is to heal as a priority, and damage enemies as only when free. Her most important role will be putting the bosses to sleep using her dart though.
Enemy Types:
- Zomnik - These are the basic goons. They spawn and travel in a direct path towards your gate. They won't stop for you, or damage you. Their sole purpose is to explode at your gate to damage it. They have little health and usually spawn in groups.
- Zombadiers - These are the slightly larger blue goons. Their sole purpose is to damage you as heroes. They will generally stay close to their spawn locations, and they tend to pick on McCree and Hanzo because of their locations. They can cause a large amount of damage on hard, but have no threat to your door.
- Shock Tires - At timed intervals, shock tires will be released from one of three sides (left, middle, right), and they will travel straight for your door in an attempt to explode and harm it. They move quite quickly but don't tend to have much health.
- Heroes/Villians - At timed intervals during the session, bosses will spawn including Reaper (The Reaper), Roadhog (Junkenstein's Monster), Junkrat (Dr Junkenstein) and Mercy (The Witch). They all behave differently and the strategies needed will be explained later.
This entire strategy can be seen in action in the video below and only minor tweaks need to be made in prioritization if going for no damage on medium. The original strategy was created by Xbox Live user "Eurydace":
Timeline:
- 7:00 - At the start, take position listed under Heroes.
- 5:40 - Shock tires will spawn for the first time.
- 4:45 - Repear spawns.
- 3:55/3:40/3:25 - More shock tires spawn.
- 2:45 - Roadhog spawns.
- 2:25 - More shock tires
- 1:45 - Junkrat spawns.
- 1:35 - Reaper spawns again. (McCree can hit both active bosses at the same time).
- 0:50 - More shock tires.
- 0:35 - Reaper again. Ana saves her ultimate.
- 0:25 - More shock tires.
- 0:00 - Mercy spawns. Roadhog and Junkrat are revived.
Specific Tips:
- Reaper - 4:45, 1:35 & 0:35 - He's quite easy to take out with timing and communication. As he spawns, he will teleport to the middle of the map. As soon as he teleports, Ana uses her dart to put him to sleep and then uses her ultimate to boost McCree. At this point, McCree uses his ultimate and locks on to the target. He holds the ultimate to the last possible second in order to do as much damage as possible. If done correctly, Reaper will be killed from McCree alone, and will be an easy kill because he's asleep. Mop him up as a team if this fails. As this happens, Hanzo should focus on smaller enemies attacking the door, and Soldier 76 can use his ultimate to quickly eliminate Zombadiers in the back, making sure to not accidentally hit Reaper which would wake him up.
- Roadhog (Junkentstein's Monster) - 2:45 & 0:00 - In preparation, Hanzo should come to the middle. As Roadhog spawns, the goal is similar to Reaper. Use Ana to put him to sleep when he's in the open and then immediately boost McCree. (If Ana misses her sleep dart, just keep going). McCree uses his ultimate and locks on to the target. He holds the ultimate to the last possible second in order to do as much damage as possible. As McCree wraps up his ultimate, Hanzo uses his ultimate hopefully up the middle where Roadhog is. This will damage him and mop up extra enemies. At the same time, Soldier 76 can use his ultimate to cause the little bit of extra damage needed, or for mopping up extra enemies and Zombadiers. Soldier 76 should also put his health down in case Roadhog gets up and starts attacking. Keep your distance from Roadhog at all costs. Be efficient when taking him down.
- Junkrat (Dr. Junkenstein) - 1:45 & 0:00 - He can be quite deadly, so watch out for his grenades and keep moving. Hanzo and Solider 76 should try to ultimate him causing good damage as soon as he spawns. Hanzo should then focus on headshots, and Soldier 76 should mop up and use his double helix to help take him out. McCree will use his ultimate for Junkrat's first instance only after Reaper spawns 10 seconds later to take out both bosses.
- Mercy/Reaper/Roadhog - 0:00 - Put everything you've learned together. Have McCree move to a point where he sees all bosses at once if possible. Ana should put Roadhog to sleep and ult McCree. McCree will use his ultimate as long as possible to hit all bosses if possible. Hanzo can ult up the middle to help out and then can focus on Junkrat going for headshots. Soldier 76 should ult to help out with mopping up bosses. If done correctly, Mercy will be dead very quickly, and Roadhog should have little health. At this point, the priority is to stay alive, keep moving, and stay away from Roadhog. As a team, focus fire on a boss to take them out and then kill whoever is left to end the round. If you recharge your ultimate at any point, use it. Staying alive and keeping the door safe is priority here. Once all bosses are killed, the round ends.
First unlocked by
- Oct 11, 2016 09:42 PM
- Oct 11, 2016 10:08 PM
- Oct 12, 2016 12:13 AM
- Oct 12, 2016 02:54 AM
- Oct 12, 2016 03:34 AM
Recently unlocked by
- Nov 08, 2022 03:03 AM
- Nov 07, 2022 03:28 AM
- Nov 05, 2022 08:21 PM
- Nov 04, 2022 11:01 PM
- Nov 03, 2022 12:19 AM
Thursday, October 13, 2016 @ 02:30 PM
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Friday, October 14, 2016 @ 08:25 PM
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Saturday, October 15, 2016 @ 09:19 PM
Sunday, October 16, 2016 @ 05:25 AM
Sunday, October 16, 2016 @ 03:12 PM
Sunday, October 16, 2016 @ 09:34 PM
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Thursday, October 12, 2017 @ 12:57 AM
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Thursday, October 26, 2017 @ 10:23 AM