Overview:
- Estimated achievement difficulty: 7/10 [hugely dependent on skill, some luck, and prior experience] [Achievement Difficulty Rating]
- Offline: 55 [1000gs.png]
- Online: 0
- Approximate amount of time to 1000gs.png: 15-20+ hours [hugely dependent on skill, some luck, and prior experience] [Estimated Time to 100%]
- Minimum number of playthroughs needed: 3 [difficulty achievements don't stack] plus around 10 local multiplayer matches
- Missable achievements: None [mission select]
- Does difficulty affect achievements: Yes - must complete each mission on every difficulty, and certain cheats must be unlocked on certain difficulties
- Do cheats disable achievements: Yes - turning on any of the ingame cheats you've unlocked will disable all achievements from unlocking
- Unobtainable/glitched achievements: None specifically, but in general achievements are typically very delayed in unlocking, and there have been multiple reports of general issues with achievements unlocking at all
 
For questions, comments or feedback, please visit the Achievements and Guide Discussion thread.

Introduction:
Welcome (back) to Goldeneye 007, a direct port of the classic N64 first person shooter that laid the foundation for local co-op multiplayer shooters. Do note that this is a port, not a remake or remaster, so while there are definitely some graphical upgrades from the original, in general, this game looks and plays pretty much identical to the N64 version. The main improvement is that you can obviously use both thumbsticks to move and aim, unlike the original, making it feel more modern, but that's about the only modern touch in this port. Health doesn't regenerate, enemies don't always follow set paths, luck can play a factor in each run, and sometimes things can feel unfair, especially when trying for the cheats. However, with some practice, you'll get used to how to deal with various situations, enemies, etc., after a likely pretty rocky start. Let's get started.

Abbreviated Walkthrough:
As noted above, difficulty achievements unfortunately do NOT stack. On top of that, the red checkmarks the game puts next to each difficulty cannot necessarily be used as a guide to see which missions you've completed on which difficulty. This is because if you complete a mission on 00 Agent first, all three difficulties will be checked off as if you completed the mission on all three difficulties, but it won't count the easier difficulties for the respective achievement. You therefore need to be careful you don't lose track of which missions you've done on which difficulties.

To avoid any confusion, I highly recommend taking the game one mission at a time: beat that mission on all three difficulties, then immediately get the cheat for that mission. Since many missions and especially cheats rely on knowing the mission well, the enemy placement, and speedrunning strategies, it's best to do each mission entirely while they're fresh in your head, rather than playing through the entire game on Agent, then again on Secret Agent, etc. For some annoying reason, the achievements for the cheats are not in the normal mission order, making it a pain to see what difficulty and time you need for each mission as you go. To help, here is a list of each mission in order, along with what difficulty and time limit you need to unlock the cheat, as well as a link to the respective achievement, each of which contains a video guide if you prefer one.

Dam - Secret Agent - 2:40 - Splash Damage (10G)
Facility - 00 Agent - 2:05 - I AM INVINCIBLE! (10G) 
Runway - Agent - 5:00 - Chest-Pounding Goodness (10G) 
Surface 1 - Secret Agent - 3:30 - The Art of Boom (10G) 
Bunker 1 - 00 Agent - 4:00 - Who Needs Stealth? (10G) 
Silo - Agent - 3:00 - Booster! (10G) 
Frigate - Secret Agent - 4:30 - Screen Cheater! (10G) 
Surface 2 - 00 Agent - 4:15 - Everyone is Odd! (10G) 
Bunker 2 - Agent - 1:30 - Target Acquired! (10G) 
Statue - Secret Agent - 3:15 - Here They Come! (10G) 
Archives - 00 Agent - 1:20 - Cheater! (10G) 
Streets - Agent - 1:45 - DUCK! (10G) 
Depot - Secret Agent - 1:40 - So Much Drama! (10G) 
Train - 00 Agent - 5:25 - A Silver Lining (10G) 
Jungle - Agent - 3:45 - Double-Cut (10G) 
Control - Secret Agent - 10:00 - Who's Counting? (10G) 
Caverns - 00 Agent - 9:30 - Better Than 2x Klobbs (10G) 
Cradle - Agent - 2:15 - Best in Class (10G) 
Aztec - Secret Agent - 9:00 - Double ZZZZAP! (10G) 
Egyptian - 00 Agent - 6:00 - Full Arsenal! (10G) 

Cradle is the last mission of the campaign, with Aztec and Egyptian being bonus levels that you need to unlock and then beat to get their respective achievements and their respective cheats. Aztec is unlocked by beating all 18 campaign missions on at least Secret Agent difficulty. Egyptian is unlocked by beating all 18 campaign missions AND Aztec on 00 Agent difficulty. So, if you follow my advice of completing each mission on every difficulty and getting its cheat as you progress, you'll unlock both bonus levels naturally as you progress. 00 Agent can be pretty tough on some missions, but thankfully there are a lot of resources available. Refer to Bond... James Bond (60G) for video guides for each mission. Note that there's no reason to complete Aztec on Agent for any achievements, so jump right to Secret Agent for the cheat. For Egyptian, there's no reason to complete it on anything other than 00 Agent for the cheat, so don't bother with the lower difficulties.

Once you've completed all 20 missions on all three difficulties and unlocked the 20 cheats listed above, you're all done with the campaign achievements.

Multiplayer:
The multiplayer in this game is local only (no online available). On top of that, every achievement in the local multiplayer can be unlocked with a single controller! However, it is very important to note that a couple multiplayer achievements are tied to campaign progression, namely:
 
  • Many of the maps required for World Tour (20G) are unlocked by completing them in the campaign. The final multiplayer map, Egyptian, is also unlocked by completing it in the campaign, but as noted above, you need to beat every mission on 00 Agent to even unlock Egyptian in the campaign. That will therefore make World Tour (20G) one of your last achievements.
  • Oddjob, required for Unusual Work (20G), is unlocked by completing the campaign (i.e. the mission Cradle) on any difficulty. You therefore won't be able to unlock that achievement until you beat the campaign.
All of the others can be unlocked whenever you want, but you might as well finish the campaign achievements first so you can pair World Tour (20G) with the other multiplayer achievements that involve multiple matches. Everything here is really straightforward to complete, and should take under an hour total for all multiplayer achievements, even with a single controller. Refer to any achievements in the guide if you need help on completing anything.

Conclusion:
If you played Goldeneye back on N64 as a kid, the nostalgia will likely be huge for this game. It stays true to the original in pretty much every way, with minor improvements to make it play a bit better on modern consoles. However, that could be a bad thing for new gamers looking to try this out, as it'll likely be pretty tough to get into and enjoy if you didn't play and enjoy the original. The achievements are tough but fair, and will assuredly require some practice on many of the missions. Thankfully, since the game has been out so long, tons of strategies and videos already exist to make things easier. Hopefully you survived Facility, Aztec, and their cheats, and if so, congrats on a well earned completion!

Credits: Full credit to Graslu00 for creating so many excellent Goldeneye videos, many of which were used in this guide.
 
[XBA would like to thank Necrophage33 for this Roadmap]

GoldenEye 007 Achievement Guide

Printable Guide
Show completed achievements
Show secret achievements

There are 55 achievements with a total of 1000 points

  • RUN!

     

    20

    Complete Dam on any difficulty.

    Story-related; cannot be missed.

    Refer to Bond... James Bond (60G) for more information.
  • Complete Facility on any difficulty.

    Story-related; cannot be missed.

    Refer to Bond... James Bond (60G) for more information.
  • Complete Runway on any difficulty.

    Story-related; cannot be missed.

    Refer to Bond... James Bond (60G) for more information.
  • Complete Surface 1 on any difficulty.

    Story-related; cannot be missed.

    Refer to Bond... James Bond (60G) for more information.
  • Complete Bunker 1 on any difficulty.

    Story-related; cannot be missed.

    Refer to Bond... James Bond (60G) for more information.
  • Complete Silo on any difficulty.

    Story-related; cannot be missed.

    Refer to Bond... James Bond (60G) for more information.
  • Complete Frigate on any difficulty.

    Story-related; cannot be missed.

    Refer to Bond... James Bond (60G) for more information.
  • Complete Surface 2 on any difficulty.

    Story-related; cannot be missed.

    Refer to Bond... James Bond (60G) for more information.
  • Complete Bunker 2 on any difficulty.

    Story-related; cannot be missed.

    Refer to Bond... James Bond (60G) for more information.
  • Complete Statue Park on any difficulty.

    Story-related; cannot be missed.

    Refer to Bond... James Bond (60G) for more information.
  • Complete Archives on any difficulty.

    Story-related; cannot be missed.

    Refer to Bond... James Bond (60G) for more information.
  • TANK!

     

    20

    Complete Streets on any difficulty.

    Story-related; cannot be missed.

    Refer to Bond... James Bond (60G) for more information.
  • Complete Depot on any difficulty.

    Story-related; cannot be missed.

    Refer to Bond... James Bond (60G) for more information.
  • Complete Train on any difficulty.

    Story-related; cannot be missed.

    Refer to Bond... James Bond (60G) for more information.
  • Complete Jungle on any difficulty.

    Story-related; cannot be missed.

    Refer to Bond... James Bond (60G) for more information.
  • Complete Control on any difficulty.

    Story-related; cannot be missed.

    Refer to Bond... James Bond (60G) for more information.
  • Complete Caverns on any difficulty.

    Story-related; cannot be missed.

    Refer to Bond... James Bond (60G) for more information.
  • Complete Cradle on any difficulty.

    Story-related; cannot be missed.

    Refer to Bond... James Bond (60G) for more information.
  • Complete Aztec on any difficulty.

    Aztec is a bonus mission that is unlocked by completing all 18 campaign missions on at least Secret Agent difficulty. Refer to Bond... James Bond (60G) for completing them all on 00 Agent difficulty.

    Once you unlock Aztec, complete it on any difficulty to unlock this achievement. Note though, that you will need to complete Aztec on 00 Agent to unlock Egyptian, the last bonus mission. 

    Refer to Double ZZZZAP! (10G) for a good strategy for beating Aztec on 00 Agent. While that video takes place on Secret Agent for the cheat, the strategy and route are definitely the best to follow for 00 Agent as well.
  • Complete Egyptian on any difficulty.

    Egyptian is the second bonus mission, and it is unlocked by completing all 18 campaign missions and the bonus mission Aztec on 00 Agent difficulty. Refer to Bond... James Bond (60G) for completing all 18 campaign missions on 00 Agent, and refer to That Music, Though… (30G) for doing the same on Aztec.

    Once you've unlocked Egyptian, complete it on any difficulty to unlock this achievement. Note though, that you'll need to play it on 00 Agent to unlock the cheat and its respective achievement, Full Arsenal! (10G). Refer to that achievement for a 00 Agent speedrun to unlock that cheat and its achievement. There's no reason to play Egyptian on Agent or Secret Agent, so jump right to 00 Agent difficulty. Don't worry - this is a short and easy mission to finish off with.
  • Complete the GoldenEye story on Agent difficulty.

    Story-related; cannot be missed.

    Refer to Bond... James Bond (60G) for more information.
  • Complete the GoldenEye story on Secret Agent difficulty.

    Story-related; cannot be missed.

    Refer to Bond... James Bond (60G) for more information.
  • Complete the GoldenEye story on 00 Agent difficulty.

    As noted in the roadmap and a few other places, difficulty achievements DO NOT stack. You must complete every mission on all three difficulties for all three achievements. Because of this, I recommend starting on Agent to get your bearings and see how to do the mission, then Secret Agent, which usually adds another objective or two, and then finally 00 Agent. This will make each mission much more manageable, since you'll learn enemy placement and level layout better as you progress, getting you ready for the next difficulty level. This achievement solution will cover 00 Agent only, since that encompassing objectives from Agent as well, obviously.

    On 00 Agent difficulty, enemies do more damage, are more accurate, have more health, and drop less ammo for you. You also typically have more objectives you need to complete to succeed in the mission. The other downside is that body armor that is present on Agent and Secret Agent often is not available to pick up on 00 Agent. This can make things quite difficult in missions with many enemies, as there is no way to refill your health, so you need to avoid damage as much as possible.

    Below, I have listed levels with some tips from me as well as a video guide showing the mission being completed on 00 Agent. I have not listed missions whose speedrun cheats are for 00 Agent, as there's no point in doing a casual 00 Agent run on those missions; you might as well go right for the speedrun. Refer to the roadmap to quickly jump to the videos for those missions.

    Dam
    This is actually a tough first mission on 00 Agent, especially if you haven't played the game at all, or recently. The aboveground areas aren't bad, but the underground area has tons of enemies, and they can come from both sides, and you can't regain health. Take it slowly in the tunnels, peeking slowly around corners while zoomed in with the rifle, so you can shoot enemies before they can see and shoot you. Always check behind you after you kill the next group of enemies, just to make sure you don't start getting shot from behind. You can even backtrack a bit each time just to check, since time isn't an issue here.

    Runway
    This is markedly more difficult than on Agent because you need to drive the tank all the way to the end of the runway to get the mounted guns, ensuring you don't get gunned down and that the plane doesn't get destroyed. You really need to get use to how to shoot from the tank while leading your shots so they actually hit the guns, because it can be really awkward to get used to. I recommend ignoring all enemies on foot. Drive down the center of the runway (so you don't hit the plane on the right) and immediately take out the first gun on the left. Stop and shoot the missile launcher on the right, near the plane. The two guns in the distance shouldnt be shooting at you. Now head down to the end of the runway and take out both guns as quick as you can. As soon as you destroy the second one, hop out of the tank and run to the plane. Don't bother trying to turn the tank around. Hopefully you don't take too much damage from enemies so you survive the run to the plane

    Surface 1
    Thankfully this one is a piece of cake. Enemies are few and far between, and seem to have a really tough time hitting you if you stay moving outdoors. You will likely only encounter a handful of enemies in this entire mission, so it should pose no problems

    Silo
    This is a tough one, because there are a ton of enemies, all in close quarters, and there's no body armor on 00 Agent. There are two options: take your time, slowly peeking around corners, trying to kill each enemy without getting hit, or rush around the corners to catch enemies off guard and quickly gun them down. I used a combination of both. The only time I sat back and was careful are in the longer hallways where you can open a door and back up or go to the side and be careful. When enemies are literally around a corner, I would just rush around the corner and quickly shoot them

    Frigate
    Most of the difficulty here is the upper rooms, with the maze-like doors and enemies all over, plus making sure hostages survive. With the right route, this mission becomes much easier, because enemies won't be alerted to you, and you'll continually be coming up behind them, making it easier to kill them without getting shot and to save the hostages

    Bunker 2
    This mission can be really difficult, because enemies infinitely respawn from inside the barracks area. On top of that, if you set off an alarm, you're in for a world of trouble. The best way to do this mission is as shown in the video below: be stealthy. Enemies are only drawn to you if you fire an unsilenced weapon multiple times, not by enemy gunfire, so use that to your advantage, ensuring all the enemies in the level don't swarm you, as that assuredly will mean death. The video below does an excellent job showcasing this very effective strategy

    Statue
    Another very easy mission, as there aren't many enemies to deal with. Shoot the four in the beginning, then you shouldn't even encounter any more on the way to Valentin. Again no enemies that need to be shot from there to the statue. At the statue, I recommend pulling out your gun, shooting one of the guards near the middle (either the left or right one) as you run straight toward 006, ignoring the other three guards. You may get shot once or twice, but there aren't any more enemies in the mission to worry about. Just put your gun away when you get to the helicopter and you're home free

    Streets
    This mission can be quite challenging because it's so open, many enemies, and lots of firepower. I don't recommend using the tank, as it makes you a slow moving sitting duck. Make sure to grab the body armor after meeting with Valetin and the second body armor after the left fork. Even with two body armors, you need to be very, very careful here, because a single rocket can kill you even if you have full health and full armor. This mission will definitely take a little luck. If you get to the left fork mentioned above and still have some armor, I recommend just beelining right through it instead of trying to kill enemies. Rush right to the second armor and then right to the end of the mission, only shooting enemies directly in front of you. The video below shows an alternate method using the tank if you'd like to try that.

    Depot
    Thankfully a very easy mission after the last one. Take it slow, since there are a finite number of enemies, and you shouldn't have to deal with many enemies outside of the two garages you need to clear. This is a short and simple mission

    Jungle
    This mission is way more intimidating than it needs to be. Once you know where the turrets are, and general enemy placement, this mission isn't too bad. Use your pistol as efficiently as possible until you're completely out of ammo, then switch to the AR33 for Xenia, who you should have plenty of ammo for. Trigger her at the end of the bridge, then back up and aim just to the right of the tree in front of you. Aim at her head/chest and just hold down the trigger, emptying a whole clip into her, and you should kill her before she even reaches you. With her dead, carefully kill the enemies just inside the cave, take out the turret, kill the two enemies at the ladder, then slowly climb up the ladder. Peek and destroy the turet there, destroy the ammo dump, destroy the second turret, and then it's time to rush to the end. Enemies infinitely respawn behind the crates at the end here, so don't bother hanging back. As soon as you destroy that second turret (which is the last of the mission) just rush right through to the exit door. Hold down the trigger to fire straight ahead at any enemies you're running towards, but don't stop moving

    Control
    Another mission that can be pretty intimidating but it's too bad. It relies on a little luck while protecting Natalya, but the rest is actually pretty easy. Clear the first room slowly and carefully, and there's no reason you should take any damage here. Maybe one shot from a turret, but that's it. Proceed through the next two rooms, letting enemies come to you so you take no damage. Ignore Boris, plant the four remote mines in the main area, go up to the second floor and quickly kill the two enemies there, then up to the third floor for the body armor tucked away. Head down to the bottom and to the side room with the two turrets. Stay back when you open the door and you should be able to see and shoot both turrets without them even shooting at you because you're too far away. Enemies will come when you shoot, so let them come to you and kill them. While defending Natalya, stand with your back to the giant monitor and look directly across at the stairs leading down from the third floor, as this is where all enemies will spawn from. I literally just stood there holding lt.png and slowly firing bullets even if I didn't see enemies. That way, as soon as they come to the stairs, you'll hit their feet and stop them, and then can fire faster to finish them off. If one gets by, quickly aim at them and kill them. Turn up your volume in case you hear the glass break on the right, because that means an enemy is there and is going to shoot Natalya and kill her. Otherwise, the enemies up top will generally only try to shoot you. As soon as the objective completes, ignore Natalya and get up to the second level. Kill all remaining enemies now that they're done respawning. Most don't even care about you. Now you can either take you time with the last two rooms, or after destroying the last mainframe, just rush right to the exit door, depending on how much health you have left

    Cradle
    This mission can be tough, since you're basically running right at 006 while he shoots at you. Grab the body armor at the start or you stand no chance. The best thing you can do in this mission is keep up with 006 as much as possible, so you can shoot him right as he stops, before he has a chance to start shooting you. He has laser accuracy, so anything you can do to avoid letting him shoot is critical. I recommend using your pistol for all enemies at the start of the mission, until you run out of pistol ammo. You'll want the automatic weapons for 006 while you chase him, and to finish him off at the end. At the end, drop down and go around the platform ladder counteclockwise, as I found this usually results in being behind him. The one time I went the other way, he shot and killed me right at the end
  • Unlock 2x Lasers by completing Aztec on Secret Agent in 9:00 or Less

    This is without a doubt the toughest level in the game. The time is actually decently lenient, with it taking closer to 7-8 minutes to finish this level without much issue. The real issue is how ridiculously accurate enemies are, and how strong their weapons are. Like with Train on 00 Agent, you need to be fast but careful, clearing rooms and killing enemies without exposing yourself, otherwise enemies will decimate you.

    The video below shows the exact route I used, although it has no commentary. Here's a little more of exactly what I did to make this as painless as possible:
     
    1. At the start, hug the left side and peek out to the right to shoot the single guard. Doing so will draw over both guards on the left, making it easy to shoot them as they round the corner. Grab their ammo.
    2. Open the slab door while staying to the LEFT of it. Peek out to shoot the guy in the corridor. If you shoot 3-4 bullets quickly at him, the two guards on each side will come to the corridor, otherwise they won't. Wait a couple seconds to see if they come, and shoot them from outside the door.
    3. Pull out your AR33 and inch ever so slightly to the right while zoomed in, until you can just see the arm of the guard way in the back behind the crates, and shoot his arm immediately, then move a tad more right and finish him off.
    4. If you didn't draw the attention of the two guards before, this assuredly will. I recommend switching to your pistol to take them out to save AR33 ammo
    5. With three enemies dead from that room, go slowly into the corridor along the left wall. Zoom in at the right pillar, and inch forward ever so slightly until you can just barely see the guard's arm. Shoot it, and move forward a tad to finish him off. Repeat for the guard on the left, using the left pillar as cover. Collect all of their ammo.
    6. Switch back to the pistol and open the next door. There are 5 enemies in this room. Fire 3-4 shots quickly into the room, staying back by the door you opened. This should draw 2-3 enemies. Back up to one side and kill them with your pistol. Wait a few seconds to see if this draws the rest of the enemies. If not, go into the room and immediately to either the left or the right, and look toward the end to find an enemy. Kill him, and that'll attract the fifth and final guard to finish off. Collect all of their ammo.
    7. Use the console to open the passage. Use your pistol to headshot the single guard in the first hall. Get his ammo. Go down the hall and again headshot each of the three guards with your pistol and get their ammo.
    8. At the end, stay out of the room and shoot the left computer console with your pistol 5 times quickly to destroy it. This will draw the two guards in the room, so quickly back up around the corner and use your pistol (or AR33 if out of pistol ammo) to kill them.
    9. Head into the room, and the door with shut behind you. Fire a bunch of shots at the left wall of this room to lure guards to you, then head into the vent ahead.
    10. Wait at the fork for enemies to come. You should have at least two, but probably three, to kill. With them dead, peak out each side and shoot the two turrets. Head right at the fork to the end to get body armor, then go back the other way to the end, stopping short at the vent
    11. This next room is the room of death, but it's not too bad to clear it without taking damage. First, slowly inch forward while zoomed in until you can just see the vent door ahead and slightly right. Shoot the barely visible enemy through it. Then, peek just enough to shoot the turret above that vent. Inch forward until you can just see the turret up above and to the right of the metal crates on your right. You should still be in the vent. Take out the turret close to you, then take out another right behind it in the distance. Now go into the room and immediately right behind the stack of metal crates.
    12. From behind the crates, move right a tad and crouch so you can see the guard in the distance behind crates. Take him out. Above him is the fourth and final turret in this room. Peek a bit more to see it and take it out. Now, slowly peek left to spot the arm of the leftmost enemy to kill, then further for the next enemy, and then all the way for the rightmost enemy. Take these slow or they will destroy you. With them dead, the room is clear. Collect all of their ammo and climb up the ladder to close the shuttle doors at the console.
    13. Head into the vent opposite the one you entered from. There may be an enemy on the way down, but facing the other way. Use your laser to kill him
    14. Now it's time to kill Jaws. Peek into his room to kill one guard, which immediately draws the second that you can quickly gun down too. This also lures Jaws.
    15. Depending on your health, you can decide what strategy to use. I didn't run away or kite him. I peeked around a corner while crouched and just gunned him down in the face with an AR33. The AR33 is better than the laser because the automatic fire can stunlock him. Aim for the head/chest to kill him quickly.
    16. With Jaws dead, grab his keycard, and now you have to deal with infinitely spawning enemies. Three enemies will spawn and come for you, and when you kill them, the same will happen, over and over. It's therefore in your best interest to speed through the rest of the level as soon as Jaws is dead.
    Grab his keycard, equip your laser, and backtrack all the way through the vents, through the corridors, back to the black room. Make sure there are no enemies, then do the objectives behind the glass door. Pull your laser back out and head back to the death room, killing the enemies along the way. Run to the back corner, use the mainframe, pull your laser back out and check one last time for enemies. Climb the latter and pray that enemies don't gun you down from behind. Get around the corner, use the console, and then crouch and pull out your dual lasers and go against the wall, aiming at where you came, while you wait for the timer to count down, ready to shoot any enemies that decide to follow you up.

    This is without a doubt the toughest level in the game. Enemies have amazing accuracy and very strong guns. You need to ensure you can get through the first couple rooms with minimal or no damage.
  • Unlock 2x RC-P90s by completing Caverns on 00 Agent in 9:30 or less.

    This time is quite lenient, with it taking nowhere near this long to complete this level, as long as you know the route to take (as well as getting the ammo stash to get a huge amount of extra ammo). This level is more about not dying, since there are tons of elite enemies, most with very powerful guns. Thankfully, you get their guns right away and can use that to gun them down quickly. The other main sticking point with this mission is ensuring you don't accidentally blow up the radio before you contact Jack Wade. You will want to have decent health by that point because the safest way is to run in, purposely taking damage, so you can shoot the enemies away from the barrels instead of toward them. Refer to the following video that shows a great route to take, which makes it much easier than it otherwise would be. It's really important to get the first few rooms down so you take little or no damage there, because you'll definitely take damage in the room with the radio.
  • Unlock 2x Rocket Launchers by completing Bunker 1 on 00 Agent in 4:00 or less.

    The timing here isn't bad, you just need to make sure you don't get overwhelmed by enemies. Most important here is making sure the alarm doesn't go off until Boris does his thing. When you head down toward the big console room, immediately turn right and go up the steps and kill the higher ranking guy up there. He radios for the alarm to go off. Kill him right away, then get Boris. Boris will then set off the alarm at the end of his job, but by then you should've killed the rest of the enemies, so you'll just have to mow down the three elite enemies coming in as you're trying to exit. It's not too bad after a couple runs of practice.
  • Unlock 2x Throwing Knives by completing Bunker 2 on Agent in 1:30 or less.

    This speedrun is pretty doable, as long as you get the keycard drop from an enemy that lets you leave the bunker without waiting for Natalya. Get out of your cell, kill the guard, open Natalya's door, then ignore her and make a run for it. Kill the enemies in the hallways that you see, and hopefully you'll get the keycard on the way. Make a quick detour for the tape, then head right for the exit, only shooting enemies directly in front of you, and you should have plenty of time.
  • Unlock All Guns by completing Egyptian on 00 Agent in 6:00 or less.

    Thankfully the speedruns finish off with an incredibly easy one, as this time is as lenient as the one on Runway. This mission really just needs you to know where to room with the Golden Gun is, what the floor pattern is to reach the Golden Gun without activating the turrets, and then the three places Baron Samedi spawns in. The video below shows the first and third thing, and with that knowledge there's no reason this mission should take more than two or three minutes even if you get lost. For the Golden Gun room, the path you need to follow on the floor to get to the gun case safely is just below. Note that the time in this mission is so lenient that you don't even need to memorize this pattern. You can literally just keep this image up while playing the mission and carefully follow it. Once you have the Golden Gun and the body armor right after it, just chase down the Baron and shoot him to finish him off.

    Full credit to the creator of this handy image.
     
  • Unlock DK Mode by completing Runway on Agent in 5:00 or less.

    This speedrun is basically a joke, as it's so insanely lenient that it might as well not exist. There's almost nothing to do in this mission on Agent: head into the building on the left, grab the key on the table, then head down the runway and interact with the plane to finish the mission. It should only a take a minute or so. You can ignore all of the enemies and guns shooting at you, since you're on Agent.

    I'm not even sure how you could possibly need a video for this one, but for completeness sake, here one is.
  • DUCK!

     

    10

    Unlock Enemy Rockets by completing Streets on Agent in 1:45 or less.

    This is by far the tightest timing in the game. Even a perfect run with no hiccips might not succeed. I had literally six runs in a row at 1:46 before finally getting a 1:45 on the nose and unlocking this achievement. The only thing I did differently was that I didn't have any bad shots (ones that pushed me back or sideways) and I had a couple that pushed me forward. Watch the video below to see the route, memorize it, and then practice and hope to get lucky.
  • Unlock Fast Animation by completing Statue on Secret Agent in 3:15 or less.

    The timing here is extremely tight. Ignore all enemies with the hopes that they shoot you from behind and boost you forward after you pass them. Beeline straight to the red container to meet with Valentin. Be ready to run as soon as the objective completes. If you move too soon, he'll make a comment about you leaving and the objective won't complete. Put your gun away as you get to the Lenin statue. Again, as soon as the objective completes, run directly toward 006 and ignore all enemies. Run all the way back to the helicopter. Get next to Natalya to complete the objective and trigger the timer. Immediately head back down the hill with her in the hopes that the black box (which is actually orange) spawns right at the bottom of the hill. If not, it may be around either side. Grab it, keeping your guns holstered, and head back up the hill and straight back through the gate. On my successful run, I got a bad black box spawn, had to look for it for a couple seconds, and finished with around three seconds to spare. It's a very tight run, so expect to put in some practice to get it just run, and to learn where to weave through all the rubble to get through the mission quickest.
  • Unlock Gold PP7 by completing Cradle on Agent in 2:15 or less.

    The timing here isn't too bad once you actually know what you're doing: shooting the computer console in the room with two turrets, and shooting 006 each time he stops to shoot at you. You need to make sure you do damage to him each time he stops so that you force him down to the end of the level as soon as possible (indicated by him saying something about finishing the job). You have around two cycles to spare before you'll not finish in time, so just keep up with him and unload on him every time he stops moving. Drop down the hole at the end and unload on him with your dual weapons to finish him off.
  • Unlock Golden Gun by completing Egyptian on any difficulty.

    Refer to Samedi Fight Fever! (30G) for more information.
  • Unlock 2x Grenade Launchers by completing Surface 1 on Secret Agent in 3:30 or less.

    This is one of the easiest speedruns in the game. The time is very lenient as long as you know where to go for the objectives, and it's pretty easy to see where you're going. Enemies are no threat whatsoever. Watch the video below and you should be able to replicate it within a couple tries.
  • Unlock Infinite Ammo by completing Control on Secret Agent in 10:00 or less.

    The time here is actually hugely lenient, with it being completely reasonable to complete this mission in 8-9 minutes. This mission is mainly about clearing the first area of turrets and enemies quickly, and then making sure Natalya doesn't die while she's hacking. The rest of the mission is very easy to do with only minimal practice. Watch the video and it shouldn't be too difficult to replicate. I found the Natalya hacking part to be best done as shown: stand against the big monitor wall and aim right at the stairs coming from the top floor. Shoot continually to make it very unlikely for enemies to get down and through. If they do, focus on them immediately. Also, I cranked up the volume so I would hear glass shattered. This is because the enemies that come down the steps on both sides will typically shoot at you, but if you hear glass shatter, it's usually off to your right, and the enemy will shoot directly at Natalya and kill her pretty much instantly. If you hear glass shatter, immediately turn right to shoot that enemy. Unfortunately, you're now going to need to watch that right side like a hawk the remainder of the time because you'll have no warning if an enemy is coming there to shoot her.

    Thankfully, as soon as the objective completes, you can completely ignore Natalya the rest of the mission. Get to the last mainframe, blow them all up, and then ignore enemies in the last room and beeline right for the elevator to exit.
  • Unlock Invincibility by completing Facility on 00 Agent in 2:05 or less.

    This is by far the hardest speedrun in the game, and those that played the N64 version likely remember how infamous this one was. I'll be completely honest: no matter what video you watch or what strategies you try to use, this one relies on a huge amount of luck:
     
    • Hoping no one shoots and blows up the console right at the start, preventing you from progressing
    • Hoping the enemies down the hall right after the console room don't keep knocking you back and draining your precious health
    • Hoping enemies don't catch up to you while you deal with the three in the bunker-like tunnel
    • Most importantly - hoping Dr Doak spawns in a viable place for the speedrun
    • Hoping 006 moves out of the way of the tanks and completes the objective in a reasonable amount of time
    You will undoubtedly be doing dozens of runs until everything comes together perfectly to succeed and get this achievement.

    I will explain in words what I did, before the video below, which more or less shows what I did:
     
    1. Head through the vent, out the stall, out the bathroom, down the steps, looping around under them. Open the door and empty a clip into the enemy as you run up and into him, ensuring you pick up the keycard as it comes flying off him when you kill him. Aim to be on top of him as you kill him.
    2. Head back out, open the door to the console room, back up to the stairs as the door opens so the enemies down the hall to your right don't shoot you, then run straight into the room, interact with the console, then turn and run out. Shoot no bullets at all here. I found that it was extremely rare for the enemies in the room to shoot me on my way in, since they were still getting ready to aim at me. This virtually always gave me enough time to get in and interact with the console. They would then typically shoot me and push me out of the room, which was perfect.
    3. Run down the hall, shooting directly ahead at any enemies there that might shoot you and push you back, looping around to the left and through the door.
    4. Switch to your proximity mines as you go through the open door and locker room so they're ready for the bunker hallway ahead.
    5. Open the door to the bunker hallway, through a mine right toward the three enemies, and detonate it in the air in the middle of them by pressing button-a.png and rb.png (or button-a.png and button-y.png, but that's a little more awkward) at the same time. It should kill all three. IMPORTANT - pick up their guns, as you'll want their loud automatic weapons for the rest of the level.
    6. Open the two doors ahead, hiding off to one side while you wait for the door to open. Turn left at the fork, kill both enemies, then shoot a bunch of bullets at the locked door ahead. The enemy on the other side will open it, allowing you to kill him and head right through.
    7. Head up the steps and pray Dr Doak spawned either in the back corner or either of the two labs back there. If not, immediately restart.
    8. After using the decoder and heading down to the tanks, immediately walk up to 006 to start the conversation with him. That's the rate limiting step, so start that first, then plant your remote explosives on the tanks.
    9. To not have to worry about missing a tank, especially with only four remote explosives, I planted one on the back tank of each pair, starting with the first one, and then shot the last two tanks (the two on the end closest to the exit).
    10. Wait until 006 moves a bit away from the tanks before your detonate the mines so you don't kill him
    11. Stand right by the exit door, and as soon as the objective for meeting with 006 marks as complete, walk out the door
    Easier said than done, though. This is going to take a lot of practice and a ton of luck. It took me a couple hours, and according to the Xbox app, 82 tries, so stick with it. You'll likely have some heartbreaking failures, but you'll eventually succeed.
  • Unlock Invisibility by completing Archives on 00 Agent in 1:20 or less.

    This speedrun is extremely tight. There is virtually no room for error here at all. Thankfully, you can ignore pretty much every enemy on this run, and dying isn't an issue at all. The video below shows exactly what I did, but basically chop the first guy, get his gun and key to leave. Only shoot enemies that are directly in front of you, otherwise ignore them. Beeline right to the room where Natalya is. As soon as you open the door to where she is, the objective completes, so don't enter the room or anything. Open the door and immediately turn and go toward Mishkin in the basement. If you do it quickly, no enemies should follow you into the room with Mishkin. To be safe though, stand between Mishkin and the door you entered from with your back to Mishkin. I was able to shoot enemies that approached without interrupting Mishkin or making him turn hostile. As soon as he gives you the key, shoot him if he's in your way, open the safe, and then get out via the window around the corner.

    You'll absolutely need a few runs to memorize the route, because you need to be pretty perfect on this one to meet the time requirement. Thankfully you won't be dying, just improving your knowledge of the route and saving a second here or there by going the exact right direction each time.
  • Unlock No Radar (Multi) by completing Frigate on Secret Agent in 4:30 or less.

    Things can be a little chaotic inside the various rooms on the upper part of the ship, but with the right route it's not bad at all. Also realize that you don't need to save every single hostage to complete the objective, only around three of them. Refer to the following video to see a good route to follow. This one is all about an efficient route, because the timing is pretty lenient once you know where you're going and aren't getting lost in the maze of doors and rooms.
  • Unlock Paintball Mode by completing Dam on Secret Agent in 2:40 or less.

    This is one of the easier speedruns, and should only take a couple runs to get down. Ignore most enemies, beelining straight to the big doors at the beginning, because once you get through them no enemies from before follow you. Kill the guy running for the alarm, destroy the alarm, then go through both gates. Pop into each of the three little buildings along the dam to quickly destroy the alarm right inside each door, then head back and jump off. It should only take a couple attempts, and you should have no problems ignoring the first enemies because you shouldn't really have anyone shooting at you after the locked gate as long as you don't shoot at anyone.
  • Unlock Silver PP7 by completing Train on 00 Agent in 5:25 or less.

    This is one of the tougher speedruns, because you're on 00 Agent and because there are a lot of enemies you need to kill. It's really easy to lose too much health along the way if you aren't careful. So, you need to be careful but fast at the same time. Thankfully, the video below shows a really good method for getting through each train car pretty painlessly. You might need to improvise a bit though, as sometimes enemies, especially the elite ones in black at the end, are in slightly different places. However, once you kill one, switch to double ZMGs to take out all the rest pretty easily.

    At the end of the train, supposedly you can have more time available if you shoot Xenia in addition to Ourumov, but I never got it to work. You'll complete your final objective with around 5 seconds left on the timer. To be safe, I left the train and immediately turned left, toward the three enemies by the crates. This is risky, especially if you're very low on health, but it's the best way to ensure Natalya gets out of the train before it explodes. I then quickly shot the three enemies there and immediately ran back the other way to finish the mission. Even with going to the enemies, shooting them, then turning and running the other way, I think finished with around 10 seconds to spare. This is another case where you'll likely need some practice at clearing the train cars quickly but safely. Watch the video and you should be able to replicate it in a few attempts such that you aren't taking tons of damage early on.
  • Unlock Slow Animation by completing Depot on Secret Agent in 1:40 or less.

    The timing is a little tight here, so you need to beeline right to the garage where the objectives are, quickly kill the enemies and the turret, destroy everything, and then get out of there and beeline right to the end. I actually recommend not killing the enemies on your route from the garage to the end, because they might shoot you in the back and boost you forward, which only helps. You might need to practice clearing the garage quickly, but this shouldn't take more than a couple tries since there aren't many enemies to deal with and it's a short level.
  • Unlock Tiny Bond by completing Surface 2 on 00 Agent in 4:15 or less.

    The timing is a bit tight here but only because you have a decent amount of ground to cover and you can't really see where you're going. The hardest part of this speedrun is keeping your bearings so you know where you're going. Otherwise, the enemies are no threat whatsoever and the objectives are easy. Watch the video below to see where you need to go, and once you remember the route, this should be easy to pull off. You have a solid 20 seconds to spare if you get off track a bit, so don't fret about being perfect.
  • Unlock Turbo Mode by completing Silo on Agent in 3:00 or less.

    The time is a little tight on this one just because you actually have a decent distance to cover and many enemies in your way. Thankfully it's on Agent, so you can just gun down each enemy as you run up to them, plus there's body armor in the second computer room. Run from computer room to computer room, scare the scientist into dropping the keycard, then move on. Make a right at each fork. At the end, when you open the door to Ourumov and many enemies shooting at you, literally run right toward and through them. You can actually run right past Ourumov and get to the exit before him. Don't engage enemies here at all, just sprint to the exit.

    Here's a video showing it being done.
  • Unlock 2x Hunting Knives by completing Jungle on Agent in 3:45 or less.

    As far as time is concerned, this one is pretty lenient. Since it's on Agent, you shouldn't have an issue running to each enemy spawn and killing them quickly with the pistol until you run out of ammo, then switching to the AR. Xenia is easy to just fire at her face/upper body and kill her quickly. Use the AR to zoom in and pick off the turrets. After Xenia when you get to the cave area, kill the enemies in the first area and the two at the ladder, climb up the ladder and pick off the turret, shoot the turret around the next corner, and then just run past all the enemies at the crates to get to the door and end the level. Those enemies are infinitely respawning anyway.

    Here's a video showing it done. As long as you don't roam around for whatever reason, you shouldn't have any problems getting this first or second try.
  • Play a multiplayer match on every map.

    There are 11 maps you need to play on for this achievement. Like all multiplayer achievements, matches count as soon as you start them. You can start and then immediately quit out and they'll count. However, you only start with six maps available out of the 11 required. You will need to play through the campaign to unlock the others:

    Facility
    Bunker (3 players or less)
    Archives (3 players or less)
    Caverns (3 players or less)
    Egyptian (2 players only)

    You'll unlock the first four of those just by beating them on any difficulty. However, Egyptian is only unlock by beating all 18 campaign missions on 00 Agent difficulty, Aztec on 00 Agent difficulty, and then beat the mission Egyptian on any difficulty. Only then will you have access to the multiplayer map Egyptian. This will therefore be one of your last achievements. Start a match on each map and quit out, and you'll unlock this achievement.

    Note that I've listed above that some maps aren't available with 4 players. Switch it to 2 players so you can quickly go through each map.
  • Play 10 multiplayer matches.

    This is cumulative over your time with this game. As with all multiplayer achievements, matches count as soon as you start them, so feel free to simply start and then immediately quit a match ten times, and you'll unlock this achievement in a couple minutes.
  • Play a multiplayer match using every weapon set.

    Simply go through the weapon sets, starting a match with each one. You don't need to play the matches to completion or anything. You can literally just start the match and then immediately quit out. Do them one after another so you can keep track of which ones you've done. In a couple minutes you'll be done and unlock this achievement.
  • Play each type of multiplayer scenario at least once.

    Simply go through the list of scenarios and start a match with each one. You don't need to play the matches to completion or anything. You can literally just start the match and then immediately quit out.

    For the last few scenarios that are team games, you don't need extra controllers. Just change the player count to 4, and then all those scenarios will be available to choose. Run down the list and in a couple minutes you'll unlock this achievement.
  • Play five back-to-back multiplayer matches.

    As the description says, just start five multiplayer matches in a row. You don't need to play the matches through to completion. You can literally just start the match then immediately quit, and repeat four more times. You just need to not leave and go to the campaign at all in between the matches.
  • Kill a player while they're unarmed.

    Start a match with at least two players on any map, leave them idle, and just run up to them and kill them to unlock this achievement.
  • Score 100 kills in multiplayer matches over time.

    This is cumulative across all matches on any maps and settings. The fastest way to grind this out is to set the game type to License to Kill, as this makes everything a one hit kill. Ideally, if you have multiple controllers, you can use them to keep respawning and killing them over and over to relatively quickly grind this out. If you only have one controller, start up a 4-player match, License to Kill, on whichever map you know best. I always used Complex. Run to the location of each player and kill them, then quit out of the match and immediately restart it and repeat until this unlocks.
  • Play a match: Remote Mines, on Complex.

    As the descriptions says, start up a match on Complex with Remote Mines as your weapons. No other settings matter. The achievement will unlock shortly after the match starts.
  • Play a match: Slappers Only, on Complex, Licence to Kill.

    As the description says, start up a match with any number of players on the map Complex, License to Kill, Slappers Only as your weapons. The achievement will unlock shortly after the match starts.
  • Earn the 'Mostly Harmless' multiplayer award.

    Multiplayer awards are given out somewhat randomly, but as you might expect, this award is for doing little or no damage compared to everyone else in the multiplayer match.

    The easiest way to get this award/achievement is to start up a multiplayer match, any map, number of players, and settings, and then immediately quit out. For some reason, at least for me, the game never showed my awards, only the other players, but after quitting out of a few matches doing no damage, you should unlock this achievement.
 

Secret achievements

  • Play as Oddjob in a multiplayer match.

    Oddjob is unlocked as a playable character in multiplayer upon completing the campaign (i.e. the mission Cradle) on any difficulty.

    Once you complete the campaign and can play as Oddjob, simply start up a multiplayer game as Oddjob with any number of players, any map, and any settings. The achievement will unlock shortly after the game starts.

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